A reimagining and relighting of the Steampunk Village environment, shifting the aesthetic toward a high-contrast, alien planet outpost.
Used Quixel mountains to redefine the horizon and expand the world's scale.
My goal was to transform the scene into a harsh, sun drenched alien settlement as well as experiment and challenge myself with a brighter environment.
Inspired by the cinematic palettes of Riddick, Mad Max, and Blade Runner 2049.
Relit in Unreal Engine
Scrapopolis - Steampunk village
https://www.fab.com/listings/fa19fa3a-62e4-4528-82dc-19bc66521f3b